SmashBros.Controllers.CharacterController.AddPowerUp C# (CSharp) Method

AddPowerUp() public method

public AddPowerUp ( PowerUp powerUp ) : void
powerUp SmashBros.Models.PowerUp
return void
        public void AddPowerUp(PowerUp powerUp)
        {
            model.maxSpeed += powerUp.maxSpeed;
            model.acceleration += powerUp.acceleration;
            model.weight += powerUp.weight;
            model.JumpStartVelocity += powerUp.jumpStartVelocity;

            view.Blinking = true;
            view.Red = true;
        }

Usage Example

コード例 #1
0
ファイル: PowerUpController.cs プロジェクト: Grutn/TDT4240-X2
        /// <summary>
        /// Runs when a character collides with a powerUp
        /// </summary>
        public bool OnCollision(Fixture powerUpGeom, Fixture character, Contact contant)
        {
            if (character.CollisionCategories == Category.Cat11)
            {
                //Gets the powerupstatus from geomData
                PowerUpStatus powerUpStatus = (PowerUpStatus)powerUpGeom.Body.UserData;
                waitingPowerUps.Remove(powerUpStatus);

                //Gets the charactercontroller
                CharacterController player = (CharacterController)character.Body.UserData;
                player.AddPowerUp(powerUpStatus.PowerUp);

                //Setup the powerupstatus for the player
                powerUpStatus.ElapsedTime = 0;
                powerUpStatus.Player      = player;

                //Removes the powerup from screen
                powerUpStatus.Image.DisposBoundBox();
                powerUpImg.RemovePosition(powerUpStatus.Image);

                //Sets the active powerup on the player, so it's removed by the update when time is up
                if (activePowerUps.ContainsKey(player.model.playerIndex))
                {
                    activePowerUps[player.model.playerIndex] = powerUpStatus;
                }
                else
                {
                    activePowerUps.Add(player.model.playerIndex, powerUpStatus);
                }

                return(false);
            }

            return(true);
        }