SmashBros.Controllers.CharacterController.Load C# (CSharp) Метод

Load() публичный Метод

public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void
content Microsoft.Xna.Framework.Content.ContentManager
Результат void
        public override void Load(ContentManager content)
        {
            view = new CharacterView(content, stats.animations, 200, 200, 200, 200, stats);
            model.view = view;
            view.Scale = 0.6f;
            view.BoundRect(World, stats.size.X, stats.size.Y);
            view.BoundBox.UserData = this;
            view.Layer = 100;
            view.FramesPerRow = 10;
            view.BoundBox.Friction = 0;
            view.BoundBox.IgnoreGravity = true;
            AddView(view);
            model.faceRight = true;
            model.inAir = true;

            view.BoundBox.CollisionCategories = Category.Cat11;
            view.BoundBox.CollidesWith = Category.All & ~Category.Cat11;
            view.BoundBox.OnCollision += Collision;
            view.BoundBox.OnSeparation += Seperation;

            view.Position = model.position;

            pad.OnNavigation += Navigation;
            pad.OnHitkeyDown += HitKeyDown;
            pad.OnHitKeyUp += HitKeyUp;
            pad.OnSuperkeyDown += SuperKeyDown;
            pad.OnSuperKeyUp += SuperKeyUp;
            pad.OnShieldkeyDown += ShieldKeyDown;
            pad.OnShieldKeyUp += ShieldKeyUp;

            AddController(moves);
            Screen.soundController.LoadCharacterGameSounds(content, stats);
        }