private void NoRenderButton_Click(object sender, EventArgs e)
{
if (WhichGame == 1 && MainListView.SelectedIndices.Count != 0 && MainListView.SelectedIndices[0] >= 0)
{
MainProgressBar.Value = 0;
int index = GetSelectedTexInd();
TreeTexInfo tex = Tree.GetTex(index);
Textures.ITexture2D tex2D = tex.Textures[0];
tex2D.NoRenderFix = true;
UpdateModifiedTex(tex2D, tex, index);
StatusUpdater.UpdateText("No Render fix applied!");
OutputBoxPrintLn("No render fix applied to " + tex.TexName);
MainProgressBar.Value = MainProgressBar.Maximum;
}
}