public Vector3 MapDepthPointToSpaceCoords(Vector2 posPoint, ushort depthValue, bool bWorldCoords) { Vector3 posKinect = Vector3.zero; if (kinectInitialized) { posKinect = KinectInterop.MapDepthPointToSpaceCoords(sensorData, posPoint, depthValue); if (bWorldCoords) { posKinect = kinectToWorld.MultiplyPoint3x4(posKinect); } } return posKinect; }