private bool IsConflictingGestureInProgress(KinectGestures.GestureData gestureData, ref List<KinectGestures.GestureData> gesturesData)
{
foreach (KinectGestures.Gestures gesture in gestureData.checkForGestures)
{
int index = GetGestureIndex(gesture, ref gesturesData);
if (index >= 0)
{
if (gesturesData[index].progress > 0f)
return true;
}
}
return false;
}