Isosurface.QEF3D.GetDistanceSquared C# (CSharp) Method

GetDistanceSquared() private method

private GetDistanceSquared ( Vector2 x, Vector2 p, Vector2 n ) : float
x Vector2
p Vector2
n Vector2
return float
        private float GetDistanceSquared(Vector2 x, Vector2 p, Vector2 n)
        {
            Vector2 d = x - p;
            //Vector2 n2 = n * n;
            float dot = n.X * d.X + n.Y * d.Y;
            return dot * dot;
        }

Same methods

QEF3D::GetDistanceSquared ( Vector3 x ) : float