Isosurface.QEF3D.Add C# (CSharp) Method

Add() public method

public Add ( Vector3 p, Vector3 n ) : void
p Vector3
n Vector3
return void
        public void Add(Vector3 p, Vector3 n)
        {
            Intersections.Add(p);
            Normals.Add(n);
            /*ata.M11 += n.X * n.X;
            ata.M12 += n.X * n.Y;
            ata.M13 += 0; //x * z
            ata.M21 += n.Y * n.Y;
            ata.M22 += 0; //y * z
            ata.M23 += 0; //z * z

            float dot = n.X * p.X + n.Y * p.Y;
            atb.X += dot * n.X;
            atb.Y += dot * n.Y;

            btb += dot * dot;*/

            mass_point += p;
        }