private void DrawScene(Camera c, ISurfaceAlgorithm a)
{
Device.RasterizerState = r_state;
RenderToShader.Parameters["World"].SetValue(Matrix.CreateTranslation(new Vector3(-Game1.Resolution / 2, -Game1.Resolution / 2, -Game1.Resolution / 2)));
RenderToShader.Parameters["View"].SetValue(c.View);
RenderToShader.Parameters["Projection"].SetValue(c.Projection);
RenderToShader.CurrentTechnique.Passes[0].Apply();
a.Draw(null);
}