Isosurface.DeferredShader.DrawScene C# (CSharp) Method

DrawScene() private method

private DrawScene ( Camera c, ISurfaceAlgorithm a ) : void
c Camera
a ISurfaceAlgorithm
return void
        private void DrawScene(Camera c, ISurfaceAlgorithm a)
        {
            Device.RasterizerState = r_state;
            RenderToShader.Parameters["World"].SetValue(Matrix.CreateTranslation(new Vector3(-Game1.Resolution / 2, -Game1.Resolution / 2, -Game1.Resolution / 2)));
            RenderToShader.Parameters["View"].SetValue(c.View);
            RenderToShader.Parameters["Projection"].SetValue(c.Projection);

            RenderToShader.CurrentTechnique.Passes[0].Apply();
            a.Draw(null);
        }