Isosurface.DeferredShader.DrawFinal C# (CSharp) Method

DrawFinal() private method

private DrawFinal ( Camera c ) : void
c Camera
return void
        private void DrawFinal(Camera c)
        {
            FinalShader.Parameters["color_map"].SetValue(color_target);
            FinalShader.Parameters["normal_map"].SetValue(normal_target);
            FinalShader.Parameters["depth_map"].SetValue(depth_target);
            FinalShader.Parameters["InvertViewProjection"].SetValue(Matrix.Invert(c.View * c.Projection));

            FinalShader.CurrentTechnique.Passes[0].Apply();
            quad.Render(Device);
        }