internal void RequestLegYHeight(int leg, double yPos) { _selectedFunctionLeg = leg; LegYHeightCorrector[leg] = yPos; }
internal async void RequestLegYHeight(int leg, double yPos) { _inverseKinematics.RequestLegYHeight(leg, yPos); await _display.WriteAsync($"Leg {leg} - {yPos}", 2); }