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DodongosQuest
World
SpecialEffectDone
DodongosQuest.World.SpecialEffectDone C# (CSharp) Method
World Class Documentation
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Open project: faintpixel/Roguelike
SpecialEffectDone()
private
method
private
SpecialEffectDone
(
ISpecialEffect
sender
) :
void
sender
ISpecialEffect
return
void
private void SpecialEffectDone(ISpecialEffect sender) { _specialEffects.Remove(sender); }
World
AddSpecialEffectToWorld
CanPlayerSeeWorldIndex
CenterCameraOnPlayer
CloseDoorAtPositionSuccessful
ConvertScreenPositionToTileIndex
ConvertTileIndexToWorldPosition
ConvertWorldPositionToTileIndex
DiscoverTerrain
DiscoverTerrainAndSetVisible
DiscoverTerrainAroundPlayer
Draw
Flame_Out
GetContainerAtIndex
GetCreatureAtIndex
GetCreaturesWithinVisibleDistanceOfPlayer
GetDoorAtIndex
GetStraightLineDistance
GetSurroundingWorldIndexPositions
GetWorldIndexOneSpaceAway
GetWorldIndexPointsAlongLine
GetWorldSize
HandleCreatureDeath
HandleFlameAttack
IsIndexWithinBoundsOfWorld
IsWorldIndexFreeOfObstacles
MoveCreatureInDirectionSuccessful
MovePlayerInDirectionSuccessful
MovingToSpaceCausesAttack
MovingToSpaceIsSuccessful
MovingToSpaceOpensContainer
MovingToSpaceOpensDoor
PlayerCanSeeWorldIndex
PlayerHasExploredWorldIndex
SpecialEffectDone
TEST_addStuffToWorld
TakeTurn
Update
World
World_DoneWithQuest
manEatingPlant_Death