public bool MoveCreatureInDirectionSuccessful(Direction direction, ICreature creature)
{
Vector2 attemptedMovePosition = GetWorldIndexOneSpaceAway(direction, creature.WorldIndex);
bool turnOver = MovingToSpaceCausesAttack(attemptedMovePosition, creature);
if (IsIndexWithinBoundsOfWorld(attemptedMovePosition))
{
if (turnOver == false && creature.IsPlayer())
turnOver = MovingToSpaceOpensContainer(attemptedMovePosition, creature);
if (turnOver == false && creature.IsPlayer())
turnOver = MovingToSpaceOpensDoor(attemptedMovePosition, creature);
if (turnOver == false)
turnOver = MovingToSpaceIsSuccessful(attemptedMovePosition, creature);
}
if(turnOver && creature.IsPlayer())
DiscoverTerrainAroundPlayer();
return turnOver;
}