private GetCurrentAnisotropy ( int unit ) : int | ||
unit | int | |
return | int |
private int GetCurrentAnisotropy( int unit )
{
float curAniso = 0;
GL.GetTexParameter( All.Texture2D, All.TextureMaxAnisotropyExt, ref curAniso );
return (int)( curAniso != 0 ? curAniso : 1 );
}