private void SquarePatrol()
{
//Debug.Log("Set patrol:" + patrolTarget);
patrolSet = false;
setNewPatrol = true;
patrolPointsValid = true;
patrolTarget[0] = new Vector3(20.0f,0.0f,20.0f); patrolTarget[0] += MouseWorldPosition.targetPosition;
patrolTarget[1] = new Vector3(20.0f,0.0f,-20.0f); patrolTarget[1] += MouseWorldPosition.targetPosition;
patrolTarget[2] = new Vector3(-20.0f,0.0f,-20.0f); patrolTarget[2] += MouseWorldPosition.targetPosition;
patrolTarget[3] = new Vector3(-20.0f,0.0f,20.0f); patrolTarget[3] += MouseWorldPosition.targetPosition;
for(int x = 0; x < patrolTarget.Length; x++){
patrolMarkers[x] = GameObject.Instantiate(markerPatrol,patrolTarget[x],Quaternion.identity) as GameObject;
patrolMarkers[x].GetComponent<PatrolMarkerTrigger>().droneScript = this.cdroneScript;
}
}