void PatrolSet()
{
if(patrolTarget.Length == 4){
patrolTarget[0] = new Vector3(20.0f,0.0f,20.0f) + MouseWorldPosition.mouseHitPointNow;
patrolTarget[1] = new Vector3(20.0f,0.0f,-20.0f) + MouseWorldPosition.mouseHitPointNow;
patrolTarget[2] = new Vector3(-20.0f,0.0f,-20.0f) + MouseWorldPosition.mouseHitPointNow;
patrolTarget[3] = new Vector3(-20.0f,0.0f,20.0f) + MouseWorldPosition.mouseHitPointNow;
}else if(patrolTarget.Length == 3){
patrolTarget[0] = new Vector3(0.0f,0.0f,20.0f); patrolTarget[0] += MouseWorldPosition.mouseHitPointNow;
patrolTarget[1] = new Vector3(20.0f,0.0f,-20.0f); patrolTarget[1] += MouseWorldPosition.mouseHitPointNow;
patrolTarget[2] = new Vector3(-20.0f,0.0f,-20.0f); patrolTarget[2] += MouseWorldPosition.mouseHitPointNow;
}else if(patrolTarget.Length == 2){
patrolTarget[0] = new Vector3(20.0f,0.0f,0.0f); patrolTarget[0] += MouseWorldPosition.mouseHitPointNow;
patrolTarget[1] = new Vector3(-20.0f,0.0f,0.0f); patrolTarget[1] += MouseWorldPosition.mouseHitPointNow;
}
for(int x = 0; x < patrolTarget.Length; x++){
patrolMarkers[x].transform.position = patrolTarget[x];
}
}