Patrol.SquarePatrol C# (CSharp) Method

SquarePatrol() private method

private SquarePatrol ( ) : void
return void
    private void SquarePatrol()
    {
        //Debug.Log("Set patrol:" + patrolTarget);
          patrolSet = false;
          setNewPatrol = true;
          patrolPointsValid = true;

          patrolTarget[0] = new Vector3(20.0f,0.0f,20.0f); patrolTarget[0] += MouseWorldPosition.targetPosition;
          patrolTarget[1] = new Vector3(20.0f,0.0f,-20.0f); patrolTarget[1] += MouseWorldPosition.targetPosition;
          patrolTarget[2] = new Vector3(-20.0f,0.0f,-20.0f); patrolTarget[2] += MouseWorldPosition.targetPosition;
          patrolTarget[3] = new Vector3(-20.0f,0.0f,20.0f); patrolTarget[3] += MouseWorldPosition.targetPosition;

          for(int x = 0; x < patrolTarget.Length; x++){
        patrolMarkers[x] = GameObject.Instantiate(markerPatrol,patrolTarget[x],Quaternion.identity) as GameObject;
        patrolMarkers[x].GetComponent<PatrolMarkerTrigger>().droneScript = this.cdroneScript;
          }
    }