void OnApplicationPause(bool bPause)
{
Debug.Log ("ApplicationPause : " +bPause);
if(bPause == true)
{
if( m_CurrentState == MEDIAPLAYER_STATE.PAUSED)
{
m_bPause = true;
}
#if (UNITY_IPHONE || UNITY_TVOS)
m_iPauseFrame = m_iCurrentSeekPosition;
Stop();
#else
Call_Pause();
#endif
}
else
{
#if ( UNITY_IPHONE || UNITY_TVOS )
m_bStop = false;
Call_Play(m_iPauseFrame);
#else
Call_RePlay ();
#endif
if( m_bPause == true)
{
Call_Pause();
m_bPause = false;
}
}
}