private void Call_UnLoad()
{
#if UNITY_5
if( SystemInfo.graphicsMultiThreaded == true)
{
#if UNITY_5_2
GL.IssuePluginEvent(EasyMovieTextureRender(), 4 + m_iAndroidMgrID * 10 + 7000);
#else
GL.IssuePluginEvent(4 + m_iAndroidMgrID * 10 + 7000);
#endif
}
else
{
GetJavaObject().Call("UnLoad");
}
#else
GetJavaObject().Call("UnLoad");
#endif
}