public static void StartNewGame()
{
DataHolder.Statistic.Clear();
GameHandler.GetMusicHandler().Stop();
GameObject tmp = new GameObject("NewGameSceneChanger");
SceneChanger changer = tmp.AddComponent<SceneChanger>();
GameHandler.Instance().Init();
changer.NewGameScene();
changer.ChangeScene();
}
public void StartNewGame(object property) { if (Btn_Start_Game != "Start Game!") { StopGame(); } gh.StartNewGame(); }