public static RemoveFromInventory ( ItemDropType type, int itemID, int quantity ) : void | ||
type | ItemDropType | |
itemID | int | |
quantity | int | |
return | void |
public static void RemoveFromInventory(ItemDropType type, int itemID, int quantity)
{
if(ItemDropType.ITEM.Equals(type))
{
GameHandler.RemoveItem(itemID, quantity);
}
else if(ItemDropType.WEAPON.Equals(type))
{
GameHandler.RemoveWeapon(itemID, quantity);
}
else if(ItemDropType.ARMOR.Equals(type))
{
GameHandler.RemoveArmor(itemID, quantity);
}
}