private void CheckSelector()
{
var worldClick = Camera.main.ScreenToWorldPoint(Input.mousePosition); //Convert the screen coordinates to World
var hit = Physics2D.OverlapPoint(worldClick, LayerMask.GetMask("Selectors"));
if (!hit) return;
Selection.transform.position = hit.transform.position;
switch (hit.name) {
case "GyroSelector":
spawnPrefab = GyroPrefab;
break;
case "PowerSourceSelector":
spawnPrefab = PowerPrefab;
break;
case "ThrusterSelector":
spawnPrefab = ThrusterPrefab;
break;
}
}