private void CheckPlacement()
{
var worldClick = Camera.main.ScreenToWorldPoint(Input.mousePosition); //Convert the screen coordinates to World
var hit = Physics2D.OverlapPoint(worldClick, LayerMask.GetMask("Hull"));
if (!hit || spawnPrefab == null) return;
Manager.instance.ship.AddBlock(spawnPrefab, hit.transform.position, hit.transform);
}