BlockSpawner.CheckPlacement C# (CSharp) Method

CheckPlacement() private method

private CheckPlacement ( ) : void
return void
    private void CheckPlacement()
    {
        var worldClick = Camera.main.ScreenToWorldPoint(Input.mousePosition); //Convert the screen coordinates to World
        var hit = Physics2D.OverlapPoint(worldClick, LayerMask.GetMask("Hull"));
        if (!hit || spawnPrefab == null) return;
        Manager.instance.ship.AddBlock(spawnPrefab, hit.transform.position, hit.transform);
    }