BlockSpawner.CheckSelector C# (CSharp) Method

CheckSelector() private method

private CheckSelector ( ) : void
return void
    private void CheckSelector()
    {
        var worldClick = Camera.main.ScreenToWorldPoint(Input.mousePosition); //Convert the screen coordinates to World
        var hit = Physics2D.OverlapPoint(worldClick, LayerMask.GetMask("Selectors"));
        if (!hit) return;
        Selection.transform.position = hit.transform.position;
        switch (hit.name) {
          case "GyroSelector":
        spawnPrefab = GyroPrefab;
        break;
          case "PowerSourceSelector":
        spawnPrefab = PowerPrefab;
        break;
          case "ThrusterSelector":
        spawnPrefab = ThrusterPrefab;
        break;
        }
    }