private void SerializeModeTransform(NetworkWriter writer)
{
writer.Write(this.m_Target.localPosition);
if (this.m_SyncRotationAxis != NetworkTransform.AxisSyncMode.None)
{
NetworkTransform.SerializeRotation3D(writer, this.m_Target.localRotation, this.syncRotationAxis, this.rotationSyncCompression);
}
this.m_PrevPosition = this.m_Target.localPosition;
this.m_PrevRotation = this.m_Target.localRotation;
}