UnityEngine.Networking.NetworkTransformChild.OnDeserialize C# (CSharp) Method

OnDeserialize() public method

public OnDeserialize ( NetworkReader reader, bool initialState ) : void
reader NetworkReader
initialState bool
return void
        public override void OnDeserialize(NetworkReader reader, bool initialState)
        {
            if ((!base.isServer || !NetworkServer.localClientActive) && (initialState || (reader.ReadPackedUInt32() != 0)))
            {
                this.UnserializeModeTransform(reader, initialState);
                this.m_LastClientSyncTime = Time.time;
            }
        }