UnityEngine.Networking.NetworkTransformChild.SerializeModeTransform C# (CSharp) Method

SerializeModeTransform() private method

private SerializeModeTransform ( NetworkWriter writer ) : void
writer NetworkWriter
return void
        private void SerializeModeTransform(NetworkWriter writer)
        {
            writer.Write(this.m_Target.localPosition);
            if (this.m_SyncRotationAxis != NetworkTransform.AxisSyncMode.None)
            {
                NetworkTransform.SerializeRotation3D(writer, this.m_Target.localRotation, this.syncRotationAxis, this.rotationSyncCompression);
            }
            this.m_PrevPosition = this.m_Target.localPosition;
            this.m_PrevRotation = this.m_Target.localRotation;
        }