UnityEngine.Networking.NetworkTransformChild.Update C# (CSharp) Method

Update() private method

private Update ( ) : void
return void
        private void Update()
        {
            if (((base.hasAuthority && base.localPlayerAuthority) && !NetworkServer.active) && ((Time.time - this.m_LastClientSendTime) > this.GetNetworkSendInterval()))
            {
                this.SendTransform();
                this.m_LastClientSendTime = Time.time;
            }
        }