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UnityEngine
Networking
NetworkLobbyPlayer
Start
UnityEngine.Networking.NetworkLobbyPlayer.Start C# (CSharp) Method
NetworkLobbyPlayer Class Documentation
Mostra file
Open project: CarlosHBC/UnityDecompiled
Start()
private
method
private
Start
( ) :
void
return
void
private void Start() { UnityEngine.Object.DontDestroyOnLoad(base.gameObject); }
NetworkLobbyPlayer
OnClientEnterLobby
OnClientExitLobby
OnClientReady
OnDeserialize
OnDisable
OnEnable
OnGUI
OnSceneLoaded
OnSerialize
OnStartClient
RemovePlayer
SendNotReadyToBeginMessage
SendReadyToBeginMessage
SendSceneLoadedMessage
Start