UnityEngine.Networking.NetworkLobbyPlayer.OnSceneLoaded C# (CSharp) Method

OnSceneLoaded() private method

private OnSceneLoaded ( Scene scene, LoadSceneMode mode ) : void
scene Scene
mode LoadSceneMode
return void
        private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
        {
            NetworkLobbyManager singleton = NetworkManager.singleton as NetworkLobbyManager;
            if (((singleton == null) || (scene.name != singleton.lobbyScene)) && base.isLocalPlayer)
            {
                this.SendSceneLoadedMessage();
            }
        }