UnityEngine.Networking.NetworkLobbyPlayer.OnDeserialize C# (CSharp) Method

OnDeserialize() public method

public OnDeserialize ( NetworkReader reader, bool initialState ) : void
reader NetworkReader
initialState bool
return void
        public override void OnDeserialize(NetworkReader reader, bool initialState)
        {
            if (reader.ReadPackedUInt32() != 0)
            {
                this.m_Slot = reader.ReadByte();
                this.m_ReadyToBegin = reader.ReadBoolean();
            }
        }