SSTUTools.ModelSwitchGroup.enableGroup C# (CSharp) Method

enableGroup() private method

Enable this model group; enable on default model, links up models to nodes, upwards-recurse enable children groups
private enableGroup ( ) : void
return void
        internal void enableGroup()
        {
            if (enabled) { return; }
            enabled = true;
            modelRoot = new GameObject("Root-" + name);
            if (parent == null)
            {
                MonoBehaviour.print("ERROR: Attempt to enable a group at runtime with no parent defined.  This should never happen.  Bad things are likely to occur soon.");
                //TODO -- yah.. this should be unpossible
            }
            else
            {
                ModelSwitchData model = modelData.Find(m => m.enabled == true);//for cases where data was loaded from persistence
                if (model == null)
                {
                    model = enableDefaultModel();//otherwise just enable the default from the config
                }
                ModelNode node = parent.findNode(parentNode);
                if (node == null) { MonoBehaviour.print("ERROR: Node was null for name: "+parentNode+" for group: "+name); }
                modelRoot.transform.NestToParent(node.transform);
                setupNodesForModel(model);
                initializeModels();
            }
        }