Reign.Video.D3D9.Texture2D.init C# (CSharp) Method

init() protected method

protected init ( IDisposableResource parent, System.Image image, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, bool lockable, Loader loadedCallback ) : bool
parent IDisposableResource
image System.Image
width int
height int
generateMipmaps bool
multiSampleType MultiSampleTypes
surfaceFormat SurfaceFormats
renderTargetUsage RenderTargetUsage
usage BufferUsages
isRenderTarget bool
lockable bool
loadedCallback Reign.Core.Loader
return bool
        protected virtual bool init(IDisposableResource parent, Image image, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, bool lockable, Loader.LoadedCallbackMethod loadedCallback)
        {
            byte[][] mipmaps = null;
            int[] mipmapSizes = null, mipmapPitches = null;
            try
            {
                video = parent.FindParentOrSelfWithException<Video>();
                if (isRenderTarget) generateMipmaps = false;

                // load image data
                if (image != null)
                {
                    mipmaps = new byte[image.Mipmaps.Length][];
                    mipmapSizes = new int[image.Mipmaps.Length];
                    mipmapPitches = new int[image.Mipmaps.Length];
                    for (int i = 0; i != mipmaps.Length; ++i)
                    {
                        var imageMipmap = image.Mipmaps[i];
                        mipmaps[i] = image.Compressed ? imageMipmap.Data : imageMipmap.SwapRBColorChannels();
                        mipmapSizes[i] = imageMipmap.Data.Length;
                        mipmapPitches[i] = imageMipmap.Pitch;
                    }

                    Size = image.Size;
                    surfaceFormat = image.SurfaceFormat;
                    PixelByteSize = image.CalculatePixelByteSize();
                }
                else
                {
                    if (width == 0 || height == 0) Debug.ThrowError("Texture2D", "Width or Height cannot be 0");
                    Size = new Size2(width, height);
                    PixelByteSize = Image.CalculatePixelByteSize((surfaceFormat == SurfaceFormats.Defualt ? Video.DefaultSurfaceFormat() : surfaceFormat), width, height);
                }
                TexelOffset = (1 / Size.ToVector2()) * .5f;
                SizeF = Size.ToVector2();

                // init texture
                REIGN_D3DUSAGE nativeUsage = isRenderTarget ? REIGN_D3DUSAGE.RENDERTARGET : REIGN_D3DUSAGE.NONE;
                REIGN_D3DPOOL nativePool = (mipmaps != null && !video.Caps.ExDevice) ? REIGN_D3DPOOL.MANAGED : REIGN_D3DPOOL.DEFAULT;
                if (usage == BufferUsages.Read)
                {
                    if (!isRenderTarget) Debug.ThrowError("Texture2D", "Only RenderTargets may be readable");
                    // NOTE: Staging texture and states will be created in the RenderTarget
                }
                if (usage == BufferUsages.Write)
                {
                    if (mipmaps != null)
                    {
                        if (video.Caps.ExDevice) nativeUsage |= REIGN_D3DUSAGE.DYNAMIC;
                    }
                    else
                    {
                        nativeUsage |= REIGN_D3DUSAGE.DYNAMIC;
                    }
                }
                com = new Texture2DCom();
                var error = com.Init(video.com, Size.Width, Size.Height, generateMipmaps, mipmaps, mipmapSizes, mipmapPitches, 0, nativePool, nativeUsage, video.surfaceFormat(surfaceFormat), isRenderTarget);

                switch (error)
                {
                    case TextureError.Texture: Debug.ThrowError("Texture2D", "Failed to create Texture2D"); break;
                    case TextureError.SystemTexture: Debug.ThrowError("Texture2D", "Failed to create System Texture2D"); break;
                }

                if (!video.Caps.ExDevice && nativePool != REIGN_D3DPOOL.MANAGED)
                {
                    LostDevice_image = image;
                    LostDevice_width = width;
                    LostDevice_height = height;
                    LostDevice_generateMipmaps = generateMipmaps;
                    LostDevice_multiSampleType = multiSampleType;
                    LostDevice_surfaceFormat = surfaceFormat;
                    LostDevice_renderTargetUsage = renderTargetUsage;
                    LostDevice_usage = usage;
                    LostDevice_isRenderTarget = isRenderTarget;
                    LostDevice_lockable = lockable;
                    LostDevice_pool = nativePool;
                }

                if (nativePool == REIGN_D3DPOOL.DEFAULT && !video.Caps.ExDevice && !video.deviceReseting)
                {
                    video.DeviceLost += deviceLost;
                    video.DeviceReset += deviceReset;
                }
            }
            catch (Exception e)
            {
                FailedToLoad = true;
                Loader.AddLoadableException(e);
                Dispose();
                if (loadedCallback != null) loadedCallback(this, false);
                return false;
            }

            if (!isRenderTarget)
            {
                Loaded = true;
                if (loadedCallback != null) loadedCallback(this, true);
            }
            return true;
        }