void Update()
{
// Set cam stuff
airshipMainCam.camFollowPlayer = true;
// Set rigidbody basics
m_myRigid.useGravity = false;
m_myRigid.isKinematic = false; // We want physics collisions!
//m_myRigid.mass = 10.0f;
m_myRigid.drag = 2.0f;
m_myRigid.angularDrag = 2.0f;
TestVerticalLimits();
}