ProjectStorms.AirshipControlBehaviour.OnTriggerStay C# (CSharp) Method

OnTriggerStay() public method

Called each physics tick that other objects are colliding with this trigger.
public OnTriggerStay ( Collider a_other ) : void
a_other UnityEngine.Collider
return void
        void OnTriggerStay(Collider a_other)
        {
            // This is in place to trigger the trigger on the child
        }