private void TestVerticalLimits()
{
// Stall above stallY if moving up
if (m_trans.position.y > stallY && m_myRigid.velocity.y > 0)
{
m_shipStates.SetPlayerState(EPlayerState.Stalling);
if (m_shipStallScript != null)
{
m_shipStallScript.SetAboveStallY(stallY);
}
}
// Kill below killY if moving down
if (m_trans.position.y < killY && m_myRigid.velocity.y < 0)
{
m_shipStates.SetPlayerState(EPlayerState.Dying);
}
}