private int fnPlayMusic(SwordObject cpt, int id, int tuneId, int loopFlag, int c, int d, int z, int x)
{
if (tuneId == 153)
return SCRIPT_CONT;
if (loopFlag == LOOPED)
ScriptVars[(int)ScriptVariableNames.CURRENT_MUSIC] = (uint)tuneId; // so it gets restarted when saving & reloading
else
ScriptVars[(int)ScriptVariableNames.CURRENT_MUSIC] = 0;
_music.StartMusic(tuneId, loopFlag);
return SCRIPT_CONT;
}