private int fnDeathScreen(SwordObject cpt, int id, int a, int b, int c, int d, int z, int x)
{
if (ScriptVars[(int)ScriptVariableNames.FINALE_OPTION_FLAG] == 4) // successful end of game!
SystemVars.ControlPanelMode = ControlPanelMode.CP_THEEND;
else
SystemVars.ControlPanelMode = ControlPanelMode.CP_DEATHSCREEN;
cpt.logic = LOGIC_quit;
return SCRIPT_STOP;
}