private WearPlace? SelectedWearPlace(Point scaledMouse)
{
for (int i = 0; i < wearPlaceStart.Length; i++)
{
Point p = wearPlaceStart[i];
p.Offset(InventoryStart);
Point cells = wearPlaceCells[i];
if (scaledMouse.X >= p.X && scaledMouse.Y >= p.Y
&& scaledMouse.X < p.X + cells.X * CellDrawSize
&& scaledMouse.Y < p.Y + cells.Y * CellDrawSize)
{
return (WearPlace)i;
}
}
return null;
}