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Gvr
Internal
BaseVRDevice
PostRender
Gvr.Internal.BaseVRDevice.PostRender C# (CSharp) Method
BaseVRDevice Class Documentation
Mostra file
Open project: omgwtfgames/unity-cardboard-photosphere
PostRender()
public
abstract
method
public
abstract
PostRender
(
RenderTexture
stereoScreen
) :
void
stereoScreen
UnityEngine.RenderTexture
return
void
public abstract void PostRender(RenderTexture stereoScreen);
BaseVRDevice
BaseVRDevice
ComputeEyesFromProfile
CreateStereoScreen
Destroy
GetDevice
GetEyePose
GetHeadPose
GetProjection
GetViewport
Init
MakeProjection
OnApplicationQuit
OnFocus
OnLevelLoaded
OnPause
PostRender
Recenter
RequiresNativeDistortionCorrection
SetDefaultDeviceProfile
SetDistortionCorrectionEnabled
SetElectronicDisplayStabilizationEnabled
SetNeckModelScale
SetVRModeEnabled
ShouldRecreateStereoScreen
ShowSettingsDialog
SupportsNativeDistortionCorrection
SupportsNativeUILayer
UpdateScreenData
UpdateState