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Gvr
Internal
BaseVRDevice
SupportsNativeUILayer
Gvr.Internal.BaseVRDevice.SupportsNativeUILayer C# (CSharp) Method
BaseVRDevice Class Documentation
Mostra file
Open project: omgwtfgames/unity-cardboard-photosphere
SupportsNativeUILayer()
public
method
public
SupportsNativeUILayer
(
List
diagnostics
) :
bool
diagnostics
List
return
bool
public virtual bool SupportsNativeUILayer(List<string> diagnostics) { return true; }
BaseVRDevice
BaseVRDevice
ComputeEyesFromProfile
CreateStereoScreen
Destroy
GetDevice
GetEyePose
GetHeadPose
GetProjection
GetViewport
Init
MakeProjection
OnApplicationQuit
OnFocus
OnLevelLoaded
OnPause
PostRender
Recenter
RequiresNativeDistortionCorrection
SetDefaultDeviceProfile
SetDistortionCorrectionEnabled
SetElectronicDisplayStabilizationEnabled
SetNeckModelScale
SetVRModeEnabled
ShouldRecreateStereoScreen
ShowSettingsDialog
SupportsNativeDistortionCorrection
SupportsNativeUILayer
UpdateScreenData
UpdateState