GameCommon.EntitySystemServerNetworkService.InformClientsAfterWorldCreated C# (CSharp) Method

InformClientsAfterWorldCreated() public method

public InformClientsAfterWorldCreated ( ) : void
return void
        public void InformClientsAfterWorldCreated()
        {
            foreach( UserManagementServerNetworkService.UserInfo user in userManagementService.Users )
                CreateClientRemoteEntityWorldAndSynchronizeWorld( user );
        }