GameCommon.EntitySystemServerNetworkService.GetRemoteEntityWorld C# (CSharp) Method

GetRemoteEntityWorld() private method

private GetRemoteEntityWorld ( NetworkNode connectedNode ) : ClientRemoteEntityWorld
connectedNode NetworkNode
return ClientRemoteEntityWorld
        ClientRemoteEntityWorld GetRemoteEntityWorld( NetworkNode.ConnectedNode connectedNode )
        {
            for( int n = 0; n < clientRemoteEntityWorlds.Count; n++ )
            {
                ClientRemoteEntityWorld remoteEntityWorld = clientRemoteEntityWorlds[ n ];
                if( remoteEntityWorld.User.ConnectedNode == connectedNode )
                    return remoteEntityWorld;
            }
            return null;
        }

Same methods

EntitySystemServerNetworkService::GetRemoteEntityWorld ( UserManagementServerNetworkService user ) : ClientRemoteEntityWorld