GameCommon.EntitySystemServerNetworkService.EntitySystemServerNetworkService C# (CSharp) Method

EntitySystemServerNetworkService() public method

public EntitySystemServerNetworkService ( UserManagementServerNetworkService userManagementService ) : System
userManagementService UserManagementServerNetworkService
return System
        public EntitySystemServerNetworkService(
            UserManagementServerNetworkService userManagementService)
            : base("EntitySystem", 4)
        {
            this.userManagementService = userManagementService;

            //register message types
            for( int n = 0; n < 6; n++ )
            {
                entitySystemInternalMessageTypes[ n ] = RegisterMessageType(
                    string.Format( "entitySystemInternal{0}", n ), (byte)( n + 1 ),
                    ReceiveMessage_EntitySystemInternal );
            }
            RegisterMessageType( "worldCreateBeginToClient", 7 );
            RegisterMessageType( "worldCreateEndToClient", 8 );

            networkingInterface = new ServerEntitySystemNetworkingInterface( this );

            userManagementService.AddUserEvent += UserManagementService_AddUserEvent;
            userManagementService.RemoveUserEvent += UserManagementService_RemoveUserEvent;
        }