Fusion.Engine.Graphics.SceneRenderer.LoadContent C# (CSharp) Method

LoadContent() private method

private LoadContent ( ) : void
return void
		void LoadContent ()
		{
			surfaceShader	=	Game.Content.Load<Ubershader>("surface");
			factory			=	surfaceShader.CreateFactory( typeof(SurfaceFlags), (ps,i) => Enum(ps, (SurfaceFlags)i ) );
		}