Fusion.Engine.Graphics.SceneRenderer.ApplyFlags C# (CSharp) Method

ApplyFlags() private method

private ApplyFlags ( MaterialInstance material, MeshInstance instance, SurfaceFlags flags ) : SurfaceFlags
material MaterialInstance
instance MeshInstance
flags SurfaceFlags
return SurfaceFlags
		SurfaceFlags ApplyFlags ( MaterialInstance material, MeshInstance instance, SurfaceFlags flags )
		{
			//if (material!=null) {
			//	switch ( material.Options ) {
			//		case MaterialOptions.SingleLayer : flags |= SurfaceFlags.LAYER0; break;	
			//		case MaterialOptions.DoubleLayer : flags |= SurfaceFlags.LAYER0|SurfaceFlags.LAYER1; break;
			//		case MaterialOptions.TripleLayer : flags |= SurfaceFlags.LAYER0|SurfaceFlags.LAYER1|SurfaceFlags.LAYER2; break;
			//		case MaterialOptions.QuadLayer	 : flags |= SurfaceFlags.LAYER0|SurfaceFlags.LAYER1|SurfaceFlags.LAYER2|SurfaceFlags.LAYER3; break;

			//		case MaterialOptions.Terrain : flags |= SurfaceFlags.TERRAIN; break;

			//		case MaterialOptions.TriplanarWorldSingle : flags |= SurfaceFlags.TRIPLANAR_SINGLE; break;
			//		case MaterialOptions.TriplanarWorldDouble : flags |= SurfaceFlags.TRIPLANAR_DOUBLE; break;
			//		case MaterialOptions.TriplanarWorldTriple : flags |= SurfaceFlags.TRIPLANAR_TRIPLE; break;
			//	}
			//}

			if (instance.IsSkinned) {
				flags |= SurfaceFlags.SKINNED;
			} else {
				flags |= SurfaceFlags.RIGID;
			}

			return flags;
		}