public setLoopPoints ( uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype ) : RESULT | ||
loopstart | uint | |
loopstarttype | TIMEUNIT | |
loopend | uint | |
loopendtype | TIMEUNIT | |
return | RESULT |
public RESULT setLoopPoints (uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype)
{
return FMOD_Sound_SetLoopPoints(rawPtr, loopstart, loopstarttype, loopend, loopendtype);
}
public RESULT getLoopPoints (out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype)
public bool SetLoopPoints(LoopPoint point, TimeUnit startUnit, TimeUnit endUnit) { return(_fmodSound.setLoopPoints(point.Start, EquivalentEnum <TimeUnit, TIMEUNIT> .Cast(startUnit), point.End, EquivalentEnum <TimeUnit, TIMEUNIT> .Cast(endUnit)).Check(Suppressions())); }