public RESULT setLoopPoints (uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype) { return FMOD_Sound_SetLoopPoints(rawPtr, loopstart, loopstarttype, loopend, loopendtype); } public RESULT getLoopPoints (out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype)
public bool SetLoopPoints(LoopPoint point, TimeUnit startUnit, TimeUnit endUnit) { return(_fmodSound.setLoopPoints(point.Start, EquivalentEnum <TimeUnit, TIMEUNIT> .Cast(startUnit), point.End, EquivalentEnum <TimeUnit, TIMEUNIT> .Cast(endUnit)).Check(Suppressions())); }