Axiom.RenderSystems.DirectX9.D3DHardwareBufferManagerBase.CreateVertexBuffer C# (CSharp) Method

CreateVertexBuffer() public method

public CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer ) : HardwareVertexBuffer
vertexDeclaration Axiom.Graphics.VertexDeclaration
numVerts int
usage BufferUsage
useShadowBuffer bool
return Axiom.Graphics.HardwareVertexBuffer
		public override HardwareVertexBuffer CreateVertexBuffer( VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer )
		{
			D3DHardwareVertexBuffer buffer = new D3DHardwareVertexBuffer( this, vertexDeclaration, numVerts, usage, device, false, useShadowBuffer );
			vertexBuffers.Add( buffer );
			return buffer;
		}

Same methods

D3DHardwareBufferManagerBase::CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage ) : HardwareVertexBuffer