public CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer ) : |
||
vertexDeclaration | Axiom.Graphics.VertexDeclaration | |
numVerts | int | |
usage | BufferUsage | |
useShadowBuffer | bool | |
return |
public override HardwareVertexBuffer CreateVertexBuffer( VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer )
{
D3DHardwareVertexBuffer buffer = new D3DHardwareVertexBuffer( this, vertexDeclaration, numVerts, usage, device, false, useShadowBuffer );
vertexBuffers.Add( buffer );
return buffer;
}
D3DHardwareBufferManagerBase::CreateVertexBuffer ( Axiom.Graphics.VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage ) : |