TerrainChunk.TriangulateCell C# (CSharp) Method

TriangulateCell() private method

private TriangulateCell ( Voxel a ) : void
a Voxel
return void
    private void TriangulateCell(Voxel a)
    {
        if (a.vtype != VoxelType.Empty) {
            AddQuad(a);

            a.GetUV(vox_uv);
            gen_uv.Add(vox_uv[0]);
            gen_uv.Add(vox_uv[1]);
            gen_uv.Add(vox_uv[2]);
            gen_uv.Add(vox_uv[3]);
        }
    }